The World and Holdings of Of Moss & Moonlight

Seven Gates. Seven Wards. And a Village Pretending Everything's Fine

At the centre of Of Moss & Moonlight sits Bramble Hollow. Lanterns drift above winding waterways, their glow catching on slow-moving gondolas. Market stalls spill over cobbled bridges to small islands, stacked with charms, tinctures, and small arcane curios. Music carries without a source. Someone is almost always encouraging a revel.
It’s all very charming. Slightly suspicious. But mostly charming.
Beyond it, seven majestic gates lead to the Holdings - living realms shaped by magic and held by guardians. They don’t open on command. They open when the land agrees.
Those same wards keep the Verge out. And lately, they’ve started to fray. No one agrees on how bad it is. Or what happens if one fails. So the lanterns stay lit. The markets stay full. And no one lingers too long at the edges.
Everything's fine. Obviously.
A Glimpse of the Seven Holdings
We don’t start with systems. We start with places we want to get lost in.
Each Holding begins as a feeling - somewhere we’d want to walk through, linger in, return to. Somewhere with its own rhythm, its own logic, its own kind of magic.
These images are part of that process. Think of them as our version of a Pinterest board - a fast, messy way to chase a feeling before we build it properly.
They’re not the art. They’re how we find the feeling - before we start the real concept design work. Rough, intuitive, occasionally unhinged. It works.




The Solstice Strand

An endless night sky, where everything glows just enough to feel unreal. Flowers unfurl in soft violet and silver, light catching on water, reflections layering gently over one another.
Wishvine threads through the grass, catching starlight between its leaves. Celestial Deer move along the edges of the Strand, their antlers lit like constellations that shift as they pass. Along the water, streams gather into slow, luminous pools that never quite settle.
Bring someone you like. Or someone you’re not quite sure about.

The Blooming Vale


Wide, sun-warmed stretches of meadow where everything seems to have burst into bloom at once. Fresh petals catch the light, grasses bend in a soft spring breeze, and the air tastes like it’s alive.
Singing vines hum when brushed. Thumbbees drift between blossoms, dusted in pollen and entirely unhurried. Along the stream, the Petal Mirror gathers fallen blooms into a soft, glowing surface that quietly rearranges itself with every ripple.
Stay as long as you like. No one’s counting. Probably.
The Mistwood Veil
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A slow climb through dense, wet forest where the air thickens and the world narrows to what’s directly in front of you. Fog moves. Sound softens into a Veil-touched hush. The further you go, the less it feels like a place - and the more it feels like a ritual.
Mistglass reeds catch light in dull silver. Pale Veilwings drift between the trees, appearing and vanishing at the edge of sight. At the summit, a still lake holds a temple - reachable only by a quiet raft crossing that no one seems to guide.
It has a way of bringing things gently into focus. Whether you asked for that or not.

The Rainroot Wilds


A dense, humid basin where growth never settles. Vines wind over pathways, roots push through stone, and layers of plant life compete constantly for space and light. The air is thick and buzzing - everything shifting, everything alive.
Bloomdrums pop open at your voice. Overhead, Shimmerquills flash through the canopy, bending light as they pass. Deeper in, a hidden caldera offers warm mineral pools, the water shifting as if something beneath it has just moved.
Watch closely. It’s already moving around you. And it noticed you first.

